color-clash-deck
@jeffy24

color-clash-deck

Color Clash rebuilt on Jeffrey Young’s physical card-deck table: physical cards slide deck to hand to discard.

About this tile

Color Clash Deck is the card-deck-framework version of Color Clash: a fast, mobile-first color-and-number shedding card game for Poe. Match the active color, rank, or action card, use wild prism cards to swing the table, and clear your hand before the bots.

Features

  • Uses Jeffrey Young's @jeffreyyoung/card-deck physical table renderer from the workspace package vendored from https://github.com/jeffreyyoung/card-deck commit 06b5c039bdf26a80b816fa696a669858a844af03.
  • One persistent physical card node per 108-card deck id; cards move between deck, opponent seats, human hand, and discard zones instead of being duplicated in panels.
  • Solo quick round against three deterministic bots.
  • Offline-safe, resumable state through synced-store; reopening the same Poe instance restores the active round.
  • Assisted Last Card! calls when a player drops to one card.
  • Color-blind card symbols: Ember ▲, Sun ●, Mint ◆, Tide ■.
  • Draw-one-then-play flow, strict wild draw four legality, skips, reverses, draw twos, wilds, and stalemate tie-breaks.
  • Mobile layouts verified for feed-sized portrait and landscape frames.

Built in ~/mobile-game-clones/games/color-clash-deck.