dao-digger
@jeffy24

dao-digger

Swipe through ore, avoid traps, collect relics, and choose upgrades between mine depths.

About this tile

Dao Digger is an original Poe mini game about carving a route through a dangerous mine. Swipe or tap the mine face to dig toward glowing ore, collect enough relics to unlock the lift, avoid red trap seams, and choose a tool upgrade before dropping into the next depth.

What you can do

  • Carve one tile at a time with direct swipe/tap controls on the full-frame mine grid.
  • Collect glowing ore for score and energy before hunting relics.
  • Avoid traps and bedrock while keeping the lantern alive.
  • Pick upgrades between depths, including extra lantern capacity, trap plating, ore scoring, and relic bonuses.
  • Publish only public best-run records through synced-store.

Implementation

Core rules live in logic/game.ts and are tested without mounting UI. Movement, ore and relic collection, traps, depth progression, upgrade choices, terminal states, deterministic generation, no-stuck routes, and duplicate event ids are all covered by pure tests. The UI renders derived state and translates gestures into explicit logic inputs.

The app uses only public synced-store leaderboard rows. It does not use privateOfUser, serverOnly, proprietary assets, proprietary level data, or proprietary names.

Built using Codex and OpenSpec in ~/mobile-game-clones/games/dao-digger.