frost-dynasty
Guide a winter city, upgrade districts, send commander sorties, and post public cold-season records.
About this tile
Frost Dynasty is a mobile-first Poe winter city/card strategy game. Hold a frontier city through twelve cold cycles by gathering heat, grain, timber, and morale, upgrading districts, and sending original commander cards on deterministic scouting, defense, and supply sorties.
What You Can Do
- Advance the city watch to gather resources, move construction forward, and react to shifting cold pressure.
- Tap city structures to start upgrades that change resource gain, cold-wave defense, morale, and sortie strength.
- Open Command Hall to choose a commander and sortie mission, then publish public sortie summaries.
- Reach terminal season checkpoints that publish public season records and cold-wave clears through synced-store.
Provenance
Built using Codex and OpenSpec in ~/mobile-game-clones/games/frost-dynasty.
The implementation uses original names, commander identities, city districts, resource fiction, CSS/HTML visuals, and event data. It is reference-inspired by the winter city/card strategy genre notes in the repository, with no copied proprietary assets, screenshots, names, maps, or UI screens.
Synced-Store Data
Synced-store is used only for intentionally public records:
seasonRecordssortieRecordscoldWaveRecords
Personal run progress is local to the current app session. There are no private or server-only synced-store tables.