garden-world
Drag tools across a compact garden sim: water, clear pests, merge beds, and harvest orders.
About this tile
Garden World is a compact Poe garden sim puzzle built for short mobile sessions. The first action is visible on the play surface: drag water to the dry plant. From there, players seed open soil, water plants through changing weather, clear pests with ladybugs, merge matching ripe beds into higher tiers, and harvest enough orders before the market closes.
What you can do
- Drag core garden tools directly onto six beds.
- React to sun, rain, wind, pests, dry soil, ripe crops, and merge opportunities.
- Chase a public best score while only storing public synced-store record rows.
- Open the top-right
?modal for rules and public records.
Implementation
Core rules live in logic/game.ts and are tested without DOM, canvas, or synced-store clients. The UI in ui/App.ts renders derived state and translates pointer gestures into explicit reducer inputs. Synced-store remains limited to public leaderboard progress; there are no private or server-only tables.
Built using Codex and OpenSpec in ~/mobile-game-clones/games/garden-world.