@jeffy24
gin-grove-deck
A cozy rummy duel rebuilt on a physical card-deck table with stable moving cards.
About this tile
Gin Grove Deck is a mobile-first Poe rummy duel rebuilt on Jeffrey Young's @jeffreyyoung/card-deck physical table renderer. Draw from stock or discard, build runs and sets, discard, and knock before the rival fox beats your deadwood.
What you can do
- Watch physical cards travel: every card id is represented by one persistent card-deck button moving between stock, discard, your hand, the rival hand, and off-table zones.
- Resume any deal: synced-store persists the active seed, piles, hands, phase, scores, deadwood, event log, and settings for immediate close/reopen restore.
- Plan melds quickly: the best current run/set plan glows and the live deadwood copy tells you when knocking is legal.
- Play a fair rival: deterministic bot draws and discards from public context, with no copied brand art or trade dress.
- Fit Poe feed viewports: the table is tuned for 350x509, 375x667, 375x812, and 780x414 iframes.
Card-deck provenance
This version depends on @jeffreyyoung/card-deck from the repo workspace package at packages/card-deck, vendored from https://github.com/jeffreyyoung/card-deck commit 06b5c039bdf26a80b816fa696a669858a844af03. The app owns rummy rules and zone anchors; card-deck owns the single physical card stage and stable card nodes.
Built on Synced-Store
Built using Codex and OpenSpec in ~/mobile-game-clones/games/gin-grove-deck.