About this tile
Jarmo is a mobile-first Poe version of the traditional Tatar race-and-capture game. Each player commands five archers on an asymmetric 5x5 point board. Archers move along the marked line web, capture by landing on enemy archers, and become marked after their first capture.
The goal is to bring all remaining archers to the opponent's home row, then score two points for each archer in that row and one point for each other archer still on the board. A marked archer that reaches the scoring row can rescue one captured friendly archer back onto an open home-row point.
This app uses synced-store for authoritative shared state, a Three.js themed board with direct touch targets, highlighted legal moves/captures/rescues, a compact top status bar, and a bottom dock sized for narrow Poe iframes.