letter-rivals
@jeffy24

letter-rivals

A tactile pocket word duel with premium squares, private rack, bot rival, and fast mobile turns.

About this tile

Letter Rivals is an original mobile-first pocket word duel for Poe. Build local-dictionary words from your private rack, race a lightweight bot rival, and chase premium-square bursts on an 11×11 board designed for small feed iframes.

What ships in this first release:

  • Original non-branded identity, colors, copy, and art direction.
  • Durable synced-store game state: public board, public score/turn/event stream, private player rack/pending move, server-only rival rack and tile bag.
  • Local deterministic pocket dictionary in logic/dictionary.ts; the included words are hand-curated common English playtest words for prototype QA and avoid external licensing requirements.
  • Opening center-star rule, row/column placement, gap checks, adjacency checks, cross-word scoring, double/triple letter and word premiums, pass/exchange/new-game controls, terminal state after passes or final rack.
  • Tactile mobile UI with haptics where supported, no text selection, reduced-motion support, and fast retry.

Multiplayer note: the data model keeps hidden racks and bag out of public state and is ready for async human turns. This release intentionally uses a bot rival so the app is immediately tryable in a single Poe session without faking multiplayer or leaking opponent tiles.

Built using Codex and OpenSpec in ~/mobile-game-clones/games/letter-rivals.