marble-bounce
Drag, preview, and bank marble shots to clear orange bricks before the rack runs empty.
About this tile
Marble Bounce is an original Poe mini game built around a Peggle-style shot planner. Drag from the bottom launcher, read the ricochet preview, bank off the rails, and clear every orange brick before the marble rack runs empty. Artwork, board layouts, scoring, copy, and presentation are original.
What you can do
- Clear deterministic ricochet boards with a pure marble collision simulator.
- Drag from the launcher to preview and release bank shots on the main play surface.
- Ping pegs, stars, and bumpers to build combo value while chasing bricks.
- Open the top-right help modal for rules and public records.
- Publish public best-run records through synced-store.
Implementation
Core rules live in logic/game.ts and are tested without mounting UI. The UI renders derived marble state, translates drag/release gestures into explicit shot inputs, and keeps secondary actions behind modals.
The app uses only public synced-store leaderboard rows. It does not use privateOfUser, serverOnly, proprietary assets, proprietary level data, or proprietary names.
Built using Codex and OpenSpec in ~/mobile-game-clones/games/marble-bounce.