meld-market
@jeffy24

meld-market

Build sets and runs in a lively rummy market, lay off cards, and race to go out.

About this tile

Build sets and runs in a lively rummy market, lay off cards, and race to go out against a deterministic vendor bot. Meld Market is a clone-safe classic melding-race inspired Poe game with original bazaar visuals, short mobile turns, and synced-store resume.

What you can do

  • Draw and decide fast: choose stock or the glowing discard pile, then make the best meld before discarding.
  • Table real melds: form 3+ card sets or same-suit runs with pure-rule validation and clear illegal-move feedback.
  • Race the vendor bot: the bot draws, melds, and discards deterministically without hidden cheating.
  • Resume instantly: in-progress deck, discard, hands, selected cards, score, phase, and event history persist in synced-store.
  • Play mobile-first: one-thumb cards, top-right help, safe-area controls, and responsive portrait/landscape layouts.

Built on Synced-Store

Every meaningful turn action writes an explicit action ID and timestamp so duplicate optimistic/server confirmations do not apply twice. The core rules live in pure modules under logic/ and are covered by deterministic fixtures.

Built using Codex and OpenSpec in ~/mobile-game-clones/games/meld-market.