@jeffy24
meld-market-motion
Build sets and runs in a lively rummy market, lay off cards, and race to go out.
About this tile
Build sets and runs in a lively rummy market, lay off cards, and race to go out against a deterministic vendor bot. Meld Market Motion is a clone-safe classic melding-race inspired Poe game with original bazaar visuals, short mobile turns, and synced-store resume.
What you can do
- Draw and decide fast: choose stock or the glowing discard pile, then make the best meld before discarding.
- Table real melds: form 3+ card sets or same-suit runs with pure-rule validation and clear illegal-move feedback.
- Race the vendor bot: the bot draws, melds, and discards deterministically without hidden cheating.
- Resume instantly: in-progress deck, discard, hands, selected cards, score, phase, and event history persist in synced-store.
- Watch cards move: the shared card-motion package keeps hand cards mounted while selections lift, meld groups fan, and discard/table changes animate smoothly.
- Play mobile-first: one-thumb cards, top-right help, safe-area controls, and responsive portrait/landscape layouts.
Built on Synced-Store
Every meaningful turn action writes an explicit action ID and timestamp so duplicate optimistic/server confirmations do not apply twice. The core rules live in pure modules under logic/ and are covered by deterministic fixtures.
Built using Codex and OpenSpec in ~/mobile-game-clones/games/meld-market-motion.