super-mauricio-run-phaser
@jeffy24

super-mauricio-run-phaser

Sprint, jump, duck, collect coins, and stomp enemies in a polished Phaser arcade runner.

About this tile

Sprint through a bright Phaser arcade-platformer built for Poe mobile iframes. Mauricio runs through parallax hills, coins, Goombito enemies, checkpoints, and a finish flag with synced-store resume support.

What you can do

  • Run, jump, and duck — use big mobile controls or keyboard arrows to sprint, leap, stomp, and slide.
  • Collect and progress — grab 16 coins, reach checkpoints, and push the progress bar toward the flag.
  • Survive enemies — stomp Goombitos from above or lose a life and respawn at the latest checkpoint.
  • Retry for score — score combines distance, coins, stomps, checkpoints, lives, and finish time.
  • Resume safely — in-progress runs are saved through synced-store so reopening restores the current attempt.

Built on Synced-Store and Phaser

The game keeps deterministic platformer rules in pure TypeScript modules and renders them with a Phaser scene, so gameplay can be unit-tested independently from the canvas renderer.