thunder-squadron
Drag a fighter through bullet waves while auto-fire, powerups, and boss phases keep pressure on.
About this tile
Thunder Squadron is an original Poe mini game built around a vertical shooter loop. Drag the fighter through the lower sky, let auto-fire chew through enemy waves, collect powerups, and survive the boss pattern. Artwork, wave data, scoring, copy, and presentation are original.
What you can do
- Drag the ship anywhere in the lower sky while weapons fire automatically.
- Dodge hostile bullet patterns, including a faster boss phase.
- Collect shield, repair, and spread-shot powerups from destroyed targets.
- Open the top-right help modal for rules and public records.
- Publish public best-run records through synced-store.
Implementation
Core rules live in logic/game.ts and are tested without mounting UI. The UI renders derived shooter state, translates drag gestures into explicit ship movement inputs, and keeps secondary actions behind modals.
The app uses only public synced-store leaderboard rows. It does not use privateOfUser, serverOnly, proprietary assets, proprietary level data, or proprietary names.
Built using Codex and OpenSpec in ~/mobile-game-clones/games/thunder-squadron.