About this tile
Build, upgrade, and research a larger tower network through an endless daily tower defense run. The game opens straight into the battlefield, with public daily seeds, run summaries, and leaderboards synced across players.
What you can do
- Defend a fixed path: Stop scaling waves before they reach the luminous core.
- Place more towers: A broader grid of glowing pads and higher opening credits support denser defensive layouts.
- Build distinct towers: Bolt, Ember, Frost, and Pulse towers each fire different projectiles, effects, and animated hardware.
- Counter varied enemies: Scouts, Swarms, Bulwarks, Aegis carriers, and Phantoms enter as waves climb.
- Upgrade and research: Tap towers for level upgrades and pick between-wave research rewards.
- Chase long runs: Endless wave scaling, economy pressure, combo scoring, and public records support repeat play.
- Compare public results: Daily challenge rows, leaderboard scores, match summaries, and aggregate progress are stored in public synced-store tables only.
Built with Codex
Built using Codex and OpenSpec in ~/mobile-game-clones/games/tower-defense. Source upload visibility is owner-only.