@jeffy24
twenty-one-trails-motion
Persistent animated cards glide through a no-cash 21 trail challenge.
About this tile
Hit, stand, and outscore the trail guide in a no-cash 21 card challenge with persistent animated cards. Twenty-One Trails Motion turns familiar hit/stand card tension into a campfire map run where cards glide from deck to guide/player hands, flip on stand, and keep their identity across synced-store resume.
What you can do
- Play five-hand trail runs with Hit, Stand, and first-two-card Double decisions.
- Watch persistent card motion powered by
packages/card-motionand Framer Motion; cards move instead of being remounted as plain markup. - Read soft totals clearly as Aces flex between 1 and 11.
- Track trail tokens on a compact camp map meter instead of casino or wagering language.
- Resume after closing because the active deck, hands, phase, score, settings, and event log persist eagerly in synced-store.
- Learn from the coach with visible-card training hints that are not gambling advice.
Built on Synced-Store
The game stores the current run, deterministic seed, shoe, hands, phase, score, settings, and recent events in public synced-store tables for offline-safe resume in the Poe iframe sandbox.
Built using Codex and OpenSpec in ~/mobile-game-clones/games/twenty-one-trails-motion.