twenty-one-trails-motion
@jeffy24

twenty-one-trails-motion

Persistent animated cards glide through a no-cash 21 trail challenge.

About this tile

Hit, stand, and outscore the trail guide in a no-cash 21 card challenge with persistent animated cards. Twenty-One Trails Motion turns familiar hit/stand card tension into a campfire map run where cards glide from deck to guide/player hands, flip on stand, and keep their identity across synced-store resume.

What you can do

  • Play five-hand trail runs with Hit, Stand, and first-two-card Double decisions.
  • Watch persistent card motion powered by packages/card-motion and Framer Motion; cards move instead of being remounted as plain markup.
  • Read soft totals clearly as Aces flex between 1 and 11.
  • Track trail tokens on a compact camp map meter instead of casino or wagering language.
  • Resume after closing because the active deck, hands, phase, score, settings, and event log persist eagerly in synced-store.
  • Learn from the coach with visible-card training hints that are not gambling advice.

Built on Synced-Store

The game stores the current run, deterministic seed, shoe, hands, phase, score, settings, and recent events in public synced-store tables for offline-safe resume in the Poe iframe sandbox.

Built using Codex and OpenSpec in ~/mobile-game-clones/games/twenty-one-trails-motion.