word-arcade
@jeffy24

word-arcade

Play twenty-eight original word and logic puzzles with live drafts, set meters, capture plans, dot progress, hive ranks, tile streaks.

About this tile

Word Arcade is a compact suite of twenty-eight original newspaper-style puzzles built for quick play in Poe. Solve word guesses with direct typing, tap-ready keys, and draft clearing, shared word-board duels with tappable squares, word banks, draft resets, and bounded start inputs, hidden sets with one-away feedback and clear controls, sports categories with pick clearing, center-letter finds with shuffle, typed input, and edit controls, phrase mashups with tile-directed reveals and draft edits, theme paths with one-step undo and typed edits, mini, midi, daily-style, mega, and cryptic crosswords with clue stepping and draft edits, split-word picks with card stepping and next-open navigation, punny anagrams with tap racks, spiral clue paths and concentric word rings with clue controls, tap-assisted word chains, box-link entries with edit controls, quick number grids with auto-advance, full 9x9 logic grids with cell navigation, arithmetic targets with edit controls, cage arithmetic with cell navigation, pattern chains with undo, dot traces with segment undo, domino sums with slot edits, rule-based domino boards with pair edits, chess capture paths with undo, and acrostic quotes with clue stepping and answer edits while mode filters, surprise picks, a mode brief, badge quests, crown chase, rank steps, family leads, level leads, latest posts, hot modes, quiet modes, close gaps, a rival target, a clean run tracker, miss watch, a pace goal, a score goal, a medal case, a streak plan, a state split, a retry plan, collection progress, a tour ladder, category progress, a focus queue, a practice gap, guided routes, a skill map, score mix, play goals, a continue rail, a daily pick, a daily trio, a trio goal, score chase targets, mode score boards, difficulty guide, difficulty paths, guided hints, share cards, run insights, personal bests, expanded badges, archive states, score history, solve pace, scores, current streak targets, and streaks stay synced.

What you can do

  • Play twenty-eight modes - Wordline, Word Duel, Clusters, Sport Sets, Hive, Phrase Mash, Path, Mini Cross, Midi Cross, Daily Cross, Mega Cross, Cryptic Keys, Split Picks, Pun Mix, Spiral Cross, Band Cross, Letter Loop, Box Links, Number Square, Number Nine, Number Target, Calc Cage, Pattern Tiles, Dot Trace, Domino Sum, Pip Rules, King Capture, and Quote Keys each use a distinct puzzle rule set.
  • Scan distinct game looks - Every mode carries its own stamp, tab color, surface tint, and board texture so the puzzle changes feel visually distinct as players move through the arcade.
  • Filter the mode strip - All, word, clue-grid, and logic filters keep the long mode rail quick to scan.
  • Try a surprise pick - The picker jumps to the next unsolved visible mode, then cycles through that family.
  • Read the mode brief - The active puzzle shows its family, skill group, difficulty level, and current state at a glance.
  • Follow badge quests - A compact quest card highlights the next unearned badge and jumps to the mode that can unlock it.
  • Chase the crown - A synced standings card shows your overall rank, the current leader, and the score gap to first place.
  • Climb rank steps - A standings card shows the player directly above you, the points needed to pass them, and your current total.
  • Lead a family - The active puzzle shows word, clue-grid, or logic family standings with the family leader and score gap.
  • Lead a level - Easy, medium, hard, and expert standings show who owns the active difficulty tier.
  • Check latest posts - A public activity card shows the newest completed run with player, mode, score, and solve time.
  • Find the hot mode - A public activity card highlights the most-played recent mode and jumps straight into it.
  • Revive quiet modes - A public activity card points to the least-posted mode so players can claim a first or rare score.
  • Close the gap - A leaderboard card finds the smallest public score gap you can chase across all modes.
  • Live Wordline drafts - Direct typing and the letter keyboard mirror guesses in the grid while guesses used, tries left, next row cue, draft length, draft readiness, marked keys, exact/near/miss key counts and lists, answer length, exact-position pattern, last result, and guess history stay visible with delete, clear, and submit controls.
  • Scored board duels - Word Duel coordinate frame, squares, and bank words can be tapped, previewed with rarity points, crossing bonuses, draft tiles, crosses, anchor state, new tiles, clashes, score, best bank word, tile split, end square, and draft-to-lead state, tracked with turns left, route, word pool, open-bank list, lead gap, played-word list, and last play, shown with player standings and tile ownership, cleared, reset, and bounded before play.
  • Set meters - Clusters and Sport Sets show pick count, selected-pick preview, solved-set progress, solved-set and open-set labels, next set cue, likely lane, lane focus, cards needed, groups touched, best current match, open cards and card lists, misses left, compact try lists, last tries, and one-away near misses; Clusters add shelf cards, Sport Sets adds lanes.
  • Set clears - Clusters and Sport Sets can clear partial picks without tapping each card again.
  • Hive ranks - Center-letter play includes tap letters, typed input, shuffle, delete, draft feedback, found-word progress, found-word list, submitted guess lists, open words, open starts, open length mix, points left, draft letter coverage, center-letter readiness, miss count, all-letter coverage, all-letter targets left and lists, last result, rank progress, and per-word point tags.
  • Phrase feedback - Phrase Mash tracks guesses, guess lists, reveals, guesses left, reveals left, next reveal slot, next reveal word, reveal slot and queue lists, word lanes, answer pattern, draft length, target fit, draft word match, and last guess quality while players reveal letters, edit drafts, and review word-match history.
  • Path guides - Theme trails add a route rail and track found/open word lists, guesses, open starts, misses, draft source, target fit, open next steps, next target length, start, letter, and last guess while adjacent steps, undo, clearing, and typed edits stay tap-ready.
  • Clue jumps - Crossword modes add clue-start badges and track solved/open clue lists, guesses, filled cells, remaining cells, misses, active clue, answer pattern, filled crossings, next empty square, start square, answer length, draft length, readiness, tries left, and last result while Prev, Next, next-open, delete, and clear controls stay tap-ready.
  • Cryptic jumps - Cryptic Keys adds a parse card and tracks solved/open clue lists, guesses, active clue, answer length, answer slots, draft length, readiness, active wordplay, misses, misses left, next-open state, and last result while Prev, Next, delete, and clear controls stay tap-ready.
  • Path clue jumps - Spiral Cross adds a route ribbon and Band Cross adds ring lanes while both track solved clues, lists, guesses, open clues, filled cells, next route or ring cell, active clue, span, answer pattern, active letters, misses, draft length, misses left, next-open state, and last result while clue stepping and edits stay tap-ready.
  • Split memory - Split Picks adds bridge previews and tracks solved/open card lists, active card, blank placements, active clues, misses left, active choices, tried misses, submitted tries, and last pair while stepping through cards, jumping to the next open card, and marking tried pairs.
  • Pun navigation - Pun Mix adds an answer tray and tracks solved/open clue lists, guesses, active clue, misses, draft length, target fit, rack usage, anagram status, remaining and used rack letters, and last answer while rack letters are tapped, edited, stepped, or jumped to the next open clue.
  • Loop guides - Letter Loop adds a chain track and tracks word and letter progress, ready next words, next open letter, open, covered, and blocked letters, draft length, misses, guess lists, required starts, draft readiness, and valid bank continuations while supporting typed entries, ring taps, delete, and clear controls.
  • Box guides - Box Links adds a side rail while frame taps block same-side letters and wrong starts, tracking link progress, ready links, open/covered/blocked letters, draft length, misses, guess lists, draft readiness, delete, and clear controls.
  • Number-grid flow - Number Square tracks open cells, open-cell lists, notes, active-note lists, note-cell lists, entry history, entry mode, active value, misses, row, column, box progress, active row, column, box needs, and candidate digits; Number Nine tracks the same grid flow at 9x9 scale; Calc Cage tracks open cells, open-cell lists, entry history, line progress, active value, row and column needs, cage fill, cage cell lists, open-cage lists, live cage need, cage-aware candidates, misses, and cage progress with Prev, Next, and erase controls.
  • Target history - Number Target adds an expression tape and shows live value, target gap, operation count, next entry cue, tries left, used/unused tile lists, draft length, misses, attempts, best formula, used-tile highlights, delete, and clear controls.
  • Tile streaks - Pattern Tiles adds color and symbol rule gates, highlights playable continuations, labels chain breaks, tracks streak progress, chain lists, playable count, unused/open/blocked marks, break count, last tile, and current rule, with undo and break controls.
  • Dot progress - Dot Trace adds point status cards, highlights open segments, labels blocked points, tracks drawn segment lists, active point, open count, next segment cue, open segment lists, open and blocked point labels, misses, and last segment, and can clear or undo a path.
  • Capture plans - King Capture highlights legal targets, shows capture progress, route step, attacker and target squares, legal square lists, remaining pieces, target state, miss count, last miss, miss lists, next capture, and capture lists, clears pieces, and rewinds the latest move.
  • Domino status - Domino Sum labels active slots, frames the board with live row and column targets, shows next slot cue, solved and open line progress, unused domino counts and lists, miss count, compact placement history, live row and column totals, needed sums, and clean fit values, with clear and undo controls.
  • Rule status - Pip Rules labels active pairs, tints paired board regions, shows next pair cue, unresolved rule counts and lists, unused domino counts and lists, miss count, active values, touching rules, clean orientation fits, compact placement history, and each condition as open, OK, or check, with clear and undo controls.
  • Quote jumps - Quote Keys tracks solved clues, solved clue lists, submitted guess lists, open clues, open clue lists, revealed quote letters, quote letters left, next quote slot, active clue, answer length, answer pattern, reveal slots, touched quote words, quote word-map progress, source progress, draft length, draft readiness, misses, misses left, next-open state, last reveal, and last result while solved clues lock.
  • Pick a rival target - A mode-specific challenge card finds another player’s reachable score and jumps to that puzzle.
  • Build clean runs - A zero-mistake solve card tracks clean completions, the next milestone, and your best clean score.
  • Watch missed moves - A cleanup card totals mistakes and jumps back to the mode with the most misses.
  • Set a pace goal - A timed-solve card tracks average solve speed, best quick solve, and the next puzzle to add to the pace log.
  • Push the score goal - A score milestone card shows remaining points and the next unfinished scoring opportunity.
  • Fill the medal case - Bronze, silver, and gold score bands count completed puzzle scores and point back to the best mode in each tier.
  • Build a streak plan - A progress card shows the next streak milestone, remaining wins, and the next unfinished mode to play.
  • Scan the state split - Open, live, solved, and shown counts reveal the whole catalog state and jump to a mode in that state.
  • Use the retry plan - A shown-mode card counts unfinished attempts and jumps back to the most recent one.
  • Complete the collection - A progress meter tracks solved modes across the whole arcade and jumps to the next unsolved mode.
  • Climb the tour ladder - Starter, explorer, halfway, and full-tour milestones show solve counts and jump to the next unfinished mode.
  • Scan category progress - Word, clue-grid, and logic lanes show solved counts and jump to the next unfinished mode in that lane.
  • Track the skill map - Guessing, sets, chaining, clues, numbers, patterns, and domino rows show mechanic coverage across the whole arcade.
  • Review score mix - Word, clue-grid, and logic score chips show where completed-puzzle points are coming from.
  • Jump into the daily pick - A rotating suggestion highlights one original mode each day and shows whether that run is open, live, solved, or revealed.
  • Play the daily trio - Word, clue, and logic suggestions rotate each day and skip solved modes when there is a fresh option.
  • Complete the trio goal - A compact progress card tracks one word, one clue-grid, and one logic win, then jumps to the next missing lane.
  • Follow a guided route - Warm, build, and push cards point to unfinished easy, medium, and hard/expert modes for a balanced session.
  • Use the focus queue - Fresh, live, and replay cards point to the next untouched mode, most recent in-progress mode, and best completed mode.
  • Close the practice gap - A recommendation card finds the lowest-covered mechanic group and jumps to its next unfinished mode.
  • Resume live puzzles - A continue rail lists in-progress modes with visible progress and one-tap return.
  • Follow play goals - Compact daily, word, and logic goals point to the next useful mode and mark completed goals.
  • Follow the difficulty guide - Modes are grouped by easy, medium, hard, and expert levels, with a quick jump to the next comparable challenge.
  • Follow difficulty paths - Easy, medium, hard, and expert rows show solved counts and jump to the next unfinished mode at that level.
  • Ask for a nudge - Every mode has an original hint that points at strategy without handing over the answer.
  • Copy a result card - The active puzzle can generate a compact text summary with mode, state, score, attempts, marks, misses, and time.
  • Read the run insight - A compact scorecard summarizes the active puzzle's state, tries, marks, misses, and score.
  • Review score history - Recent completed puzzles appear in a horizontal rail with mode, score, and solve time.
  • Track personal bests - A compact best-score rail shows the player’s highest-scoring completed modes.
  • Compare mode scores - Each active puzzle has a small public score board for completed runs in that mode.
  • Chase the next score - The active mode shows your posted rank, score, and the next target needed to climb.
  • Earn badges - Compact progress badges recognize first solves, category wins, streaks, and collection starts.
  • Browse the mode archive - A compact status rail tracks open, live, solved, and revealed states across every mode.
  • Track progress - Each player gets per-mode saved runs, terminal win/loss states, scores, current streak targets, best streaks, and average solve time.
  • Compete in shared spaces - Public stats create a lightweight leaderboard with member names and profile pictures.
  • Play on phones - Touch-friendly boards, compact controls, and mobile viewport checks keep the app usable inside the Poe iframe.
  • Restart cleanly - Any puzzle mode can be reset without wiping arcade-wide stats.

Built on Synced-Store

Word Arcade uses synced-store tables for public per-user runs and stats, so updates are optimistic, synced across clients, and resilient to reloads.