yote
A polished 3D Yote duel with synced reserves, slides, jumps, and mandatory extra removals.
About this tile
A mobile-first Poe board-game app for Yote on a compact 5 by 6 board.
Each player has 12 pieces in reserve. On a turn, place a reserve piece on any empty square or select a piece already on the board to slide one square orthogonally. A selected piece can also jump over one adjacent enemy into the empty square beyond; the jumped piece is captured, then the jumper must remove one additional opponent piece if any remain.
A round ends when a player leaves the opponent with no pieces and no reserve, or when the next player has no legal action. The app persists match state with synced-store, renders an animated Three.js board with direct tap targets, includes a jump-to-win drill, and is sized for narrow Poe feed iframes including 300px by 500px and 350px by 509px mobile viewports.
Scripts
bun run doctorchecks local prerequisites.bun run type-checkruns TypeScript.bun run testruns focused rules, mutator, and happy-dom UI tests.bun run buildcreates the Poe runtime bundle indist/.bun run test:playwrightruns browser E2E and viewport tests.bun run screenshot:regenrebuilds and writesassets/screenshot.png.bun run publish-to-app-platformbuilds and publishes the app.
Package
- Poe handle:
yote - Package name:
@boardgames/yote - Runtime bundle:
dist/