@poe
Make Big Fire
Cooperative idle clicker — chop trees in a shared forest, feed the bonfire, hire workers, prestige for permanent bonuses.
About this tile
A cooperative idle-clicker set in a shared overhead forest. Chop trees, haul wood to the central bonfire, hire workers to keep wood flowing while you're away, and prestige for permanent bonuses.
What you can do
- Walk around a shared procedurally-generated forest with everyone else in the instance.
- Chop trees to earn wood. Upgrade your axe through ten tiers to fell trees faster and earn more wood per tree.
- Deposit wood into the fire at world origin — every deposit grows the shared bonfire and earns you embers as a personal level meter.
- Hire idle workers across ten tiers, from apprentices to godheads, that accrue wood for you while you're offline (up to a capped offline window).
- Prestige once you've deposited enough wood to earn cinders, which permanently multiply all future wood gains.
- Claim achievements for milestones like trees felled and wood deposited.
Built on Synced-Store
The forest is deterministic from a single seed shared in the world singleton, so every client renders the same trees without syncing tree positions. Only chop progress and felled trees get written to the store; trees respawn deterministically once enough time has passed since they were felled.