@poe
Poe Saboteur
Real-time multiplayer social deduction — crewmates do tasks, impostors sabotage and kill.
About this tile
A real-time multiplayer social-deduction game in the "impostor among the crew" tradition. Crewmates do tasks around a shared map; impostors kill, sabotage, and lie. Hold a meeting, vote out a suspect, and find out who was telling the truth.
What you can do
- Join a lobby, pick a color, ready up, and let the host start the round.
- Crewmate — finish your assigned tasks (wires, swipe-card minigames around the map) before the impostors get you, or report a body and vote out the impostor.
- Impostor — kill crewmates on cooldown, sabotage the lights or the reactor, slip through vents to escape the scene of the crime.
- Hold meetings — discuss in chat-free time, then vote for who to eject (or skip). The ejection cinematic reveals whether you got it right.
- Limited vision — sight is a circular radius around your character, wider for impostors than crewmates, so you have to actually walk around the map to know what's happening.
Built on Synced-Store
Each player's secret role and task list live in privateOfUser so the client physically cannot read another player's role until end-of-game. Roles, tasks, sabotages, votes, and the meeting state machine are all synced, with deterministic role assignment seeded from the game seed.